Brief Note on Basic Game Architecture
2010 October 28
by Daniel
Even in a second level course, it doesn’t hurt to remind folk of the basics now and then. Today half of my Real-Time 3D class was given over to some more basic programming challenges and tasks – creating a basic Object-Oriented game architecture amongst them. I split my PowerPoint in two – the notes on game architecture (and a few other incidentals) are here: rt3d_lect5a_2010-11
And some useful links from the lecture:
Hungarian Notation
Book: Design Patterns: Elements of Reusable Object-Oriented Software
Book: Head First Design Patterns
Design Patterns: Notes & Labs: http://www.vincehuston.org/dp/
from → General C++, Lecture Slides
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