3D Game Dev with C++ and OpenGL
Welcome to the relocated 3D Game Dev blog. Posts in order of most recent first are listed here – but new readers may want to head over to the contents tab for a more orderly list of what’s here…
- OpenGL with SDL & GLM
- Exploring SDL (updated)
- Exploring SFML
- Bitwiser
- A touch of class
- SuperBible corrections, errata and bugs
- Getting Animated
- Loading a textured model – Q&A, and another example
- Loading a Textured Model (GLTools)
- Brief Note on Basic Game Architecture
- Loading Models, Take 2 (Without GLTools)
- Loading models from file
- Drawing in OpenGL 3.0+
- libc.lib linker errors in Visual Studio 2010
- C++ Revision Notes
- Getting started – installing freeglut and GLTools
2 Responses
leave one →


wow! Looking forward to reviewing this blog!
lol – don’t expect toooo many updates toooo often!
My notes are still riddled with copyright stuff that I can’t repost publicly… but hopefully stuff will continue to trickle out over the next 11 weeks or so. (After that I’ll be worried about stuff other than OpenGL till next September when it all kicks off again)